Gauntlet Guide: Hydra High Council, S.H.I.E.L.D.

Most gauntlets are eight or nine legs. The S.H.I.E.L.D. set has four schemes, which makes the Hydra High Council gauntlet the shortest complete championship on the board — and completeness is the only thing standing between you and a ranked entry. There is no partial credit, but there is also not much to finish. This gauntlet cannot currently be played. Starting a match against the Hydra High Council now fails immediately with an error naming the mastermind. That is deliberate, and it is an improvement on what came before. ...

July 18, 2026 · 7 min · Jeffery Jensen

Gauntlet Guide: Red Skull, Core Set (2nd Edition)

A single win proves you had a good night. A gauntlet proves you understood the set. The Red Skull gauntlet asks you to beat one mastermind under every scheme in the Core Set (2nd Edition) — nine of them — and it ranks you on the total of your best run against each. There is no submission step. Finish a qualifying match and the publisher picks it up on the next cycle. ...

July 18, 2026 · 6 min · Jeffery Jensen

The Fixed-Pool Problem: Magneto, Core Set

Magneto’s Master Strike reads: “Each player reveals an X-Men Hero or discards down to four cards.” That one line decides this entire gauntlet. Eight schemes, one hero pool, and a Mastermind who taxes you every single Strike unless you are holding the right team. Then leg three asks for something the X-Men cannot give you. This is the guide to that problem. The board The block below is generated from the live gauntlet catalog. If a set changes, it changes here too. ...

July 18, 2026 · 10 min · Jeffery Jensen

Scenario Scouting: Know Before You Build

In weeks one and two, you learned to build a focused deck and shape its resource curve. Both of those skills share a quiet dependency: they assume you know what you are building against. Scenario scouting is where that knowledge comes from. The difference between a good player and a great one is not card selection — it is information. Great players read the Scenario before they draft a single card. They let the threat dictate the response. ...

May 28, 2026 · 3 min · Jeffery Jensen

Reading the Resource Curve

In Your First Deck: A Checklist, step two asked you to map your resource curve. That single bullet point carries more weight than any other item on the list. The resource curve is the heartbeat of your deck. Read it wrong, and even the strongest cards in the arena cannot save you. What the resource curve is Your resource curve is the distribution of card costs across your deck. Line up every card by cost — zeroes on the left, your most expensive finishers on the right — and the shape that emerges tells you how your deck performs across the arc of a session. ...

May 21, 2026 · 3 min · Jeffery Jensen

Your First Deck: A Checklist

Every arena match begins long before the first card hits the table. It begins with the deck you assemble. A scattered collection of powerful cards loses to a focused deck built with intention. This checklist walks you through the decisions that separate a pile of cards from a weapon. The checklist 1. Choose a strategy before you choose cards Decide what your deck does in one sentence. “Recruit heavy hitters early and overwhelm the Mastermind before the Scheme escalates.” That sentence becomes your filter. Every card you consider either serves that sentence or stays out. ...

May 14, 2026 · 3 min · Jeffery Jensen